# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\yaz\include" /I "..\index" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINDOWS" /YX /FD /c
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib zebra.lib yaz.lib server.lib /nologo /subsystem:console /machine:I386 /libpath:"..\debug" /libpath:"..\..\yaz\debug" /libpath:"..\..\yaz\server\debug"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib zebra.lib yaz.lib server.lib /nologo /subsystem:console /machine:I386 /libpath:"..\release" /libpath:"..\..\yaz\release" /libpath:"..\..\yaz\server\release"
# Begin Special Build Tool
OutDir=.\Release
ProjDir=.